Many games require you to have immediate access to a ton of critical information like stats, inventory, mission info, and location. Being able to easily access that info when you need it—and only when you need it—is the result of UI designers working very closely with user experience designers. In this video we review the difference between UX and UI design and hear from visual designers and motion graphics artists about some core considerations for designing UI and ensuring a game experience is consistent, cohesive, and immersive.
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You made it easy to understand. Thank you.
Super helpful content.
What is name of the game that on 0:15?
UI design looks sooo cool and fun to do, the UI in Persona 5 was so f*cking fantastical and eye catchy and I've always loved the HP bar shape in Kingdom Hearts
10:33
Good artists copy and great artists steal
PICASSO ✍️
These videos are gold!
riot games really trying to be liked by the other game studios LOL
Sonia here, from 홍익대 (Hongik University) in South Korea, one of the top schools here for Art and Design. This semester I was given a class (that I didn't ask for) outside of my knowledge base– English for Games Graphics Design Majors. I reached out to some of the major professors before the semester started, and several responded by sending me their syllabi and course content (and interesting articles). Of course, I also did a lot of internet searching on my own so that I could get a basic understanding of (and appreciation for) GGD and teach in some context. (I am a 50-something year old woman whose gaming career started with Pong and ended with Ms. PacMan). I have found this series to be life-saving (OK, maybe not, but let's say class-saving!). SYWMG is basically my textbook! The subtitles are on-spot, so students with lower level listening abilities can read along. The graphics are helpful for visual learners (also, for teachers like me who need to connect the words to their concepts), and the length is perfect. I cannot thank you enough for creating these and putting them out there for me to find and use!
UX is iconography
UI semiotics.
the sound in these hurt my ears lol thanks for the great information though
Hi guys, it's a kind of hard to find content about this. Somebody knows some course or references about this topic?
*Game Developer gets introduced"
Music: ~~~DUBSTEP BASE~~~
Their reson for animations = Responsivnes. My UX = WHY I HAVE TO WAIT AND WATCH THIS ANIMATION 1000 TIMES!!!.
Love it.
I keep watching it
Wonderful talk!!!
The video starts with MECHA TARGETING SYSTEMS. Instant subscribe
Thanks for the great interviews
Great videos, thanks for making them!
Thank you for uploading this information! It is easy and straight forward about the UI design. Before that, I thought that the UI designer create the interactive interface page, after that the UX designer will test on it to see if the UI is functional or not.
what is the diffrent bettwen gui and ui i dont know diffrent
Just wanted to say thanks for making this. As a web developer (and gamer), I found this really useful.
They failed to use their own tips about UI for Aphelios x)
I just realized they already prepared for riot forge 1 year ahead