Played by: NPI

Inspired in part by the “mascots with attitude” trend that was common following the introduction of Sonic the Hedgehog, the game features a red bat named Aero, who works and lives in a circus. He must defend the circus from an evil ex-clown called Edgar Ektor, who used to work in the same circus and wants it shut down forever. Aero must also deal with the sidekick Zero the Kamikaze Squirrel (who later had his own game).

Aero the Acro-Bat (also known as Aero the Acro-Bat: Rascal Rival Revenge on GBA) is a Mega Drive/Genesis and Super Nintendo game created by David Siller, developed by the now defunct Iguana Entertainment, and published by Sunsoft on October 1993.

The levels are played in typical 2D platforming, but in order to clear levels, the player must accomplish certain tasks so that the exit warp can be revealed. Those tasks include passing through hoops, stepping on platforms until they disappear, riding roller coasters, etc. There are 4 worlds with 5 levels in each one, and the levels are large, many of them containing awkwardly positioned spikes.

During the 16-bit era, Aero had a fair share of fame. Sunsoft used him as a mascot during the 16-bit console days. After the 16-bit decline, he disappeared and was forgotten until 2002, when Metro 3D decided to port this game for the Game Boy Advance, with a battery back-up (which the original versions lacked).

The GBA port is poorly done. It�s buggy and way too easy. Although I like the more elaborate animations, they were added at the cost of removing other animations from the 16-bit games. I like the facts that Aero�s mobility is improved by allowing him to maintain vertical and horizontal momentum after a drill attack, to move horizontally while hovering, and making him fall down quicker, but all this is spoiled by leaving level layout the same, which results at times in less fluid platforming, much easier obstacles, or a player�s ability to bypass a large difficult platforming section altogether in a single leap. The levels were changed slightly in comparison to 16-bit versions, removing enemies and spikes in many places as well as filling level space with more items (all of which I might or might not have picked up � I tried, at least). Sources of instant death were greatly reduced, some difficult enemies were removed from the game, and all enemies were dumbed down and given one single hit point, which makes game even easier, and, as if this wasn�t enough, all enemies often drop health pickups, practically giving players the ability to fly through an entire level, since, if Aero takes damage mid-air, drill and hover are cancelled and can be done again. Also, Aero runs slower, and his vision is more limited, which spells trouble in a game with spacious levels, objects that are necessary to find to progress in the game, highly mobile protagonist and spikes all over the place. And then the game is made easier still by the facts that each star pick-up gives five stars instead of one, and that shooting more than ten stars in rapid succession makes Aero invincible for the rest of the round. Stars can now be shot while running or crouching, which is the only improvement in the game with no drawbacks.

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23 Comments

pkslider 725

July 5, 2020

The idea of making it easier was clearly to appeal to the younger audience (Who, at the time of this port's release, had become accustomed to much easier games, sadly.). The zoomed in screen was probably to make it easier to see on a portable screen. Sadly, the sound design in this game isn't as good (You can hear it on the title screen), but a GBA's soundcard is NOT an SNES's, unfortunately. Although I will agree that the comic book prologue is drawn a bit shoddily, I will appreciate the fact that the developers for this game decided to let the player know a bit of back-story (It could've been in the manual, but I wouldn't have known, I've never had access to it. XD).

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Ʀed Ɗrɑgon

July 5, 2020

I actually downloaded Aero the Acrobat for the EverDrive GBA. And for some reason, the music and sound were mute. Can anyone explain why?

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Angela Floyd

July 5, 2020

So much for deleted scenes.

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ChuckRoast14

July 5, 2020

I like that they used Aero 2's animations.

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johnlewisbrooks

July 5, 2020

The only honest glaring problem is the comic and boxart. Geez…hire someone who past puberty!

Sheesh!

But the thing that pisses me off the most is that SEGA has a CLEAR FUCKING WINNER on their hands and they dont push Aero or games like Sonic harder!

Fucking retards…

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CripticBoy0075

July 5, 2020

I like that They Reused Aero's Sprites From Aero The Acrobat 2!

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P Ferreira

July 5, 2020

Not sure why they bothered adding the overlong subtitle. I mean it's not a sequel it's a port of the original game so why bother adding a subtitle?

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jmpmo03

July 5, 2020

Oh fuck that soundtrack brings me back to 95.

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professors84

July 5, 2020

The art in that opening comic is atrocious

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(Odd-Moss)

July 5, 2020

I wish this franchise lasted longer

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Mr. Aruruアルルさん

July 5, 2020

Also known as アクロバットキッズ

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JACK SPARROW

July 5, 2020

After that i never seen game with hum anymore 🙁

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CarozQH

July 5, 2020

Nice glitch showcase at the end!

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Sim ?

July 5, 2020

What is this "game boy advance" week??

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LucasMR321

July 5, 2020

The fun begins in 1:39:20

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Fire Mario

July 5, 2020

At least, the spikes doesn't kill you in one hit in this port. Good point.

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KYRR K

July 5, 2020

Punch out Wii please

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Souhail Chakkour

July 5, 2020

OMG that was an amazing game at the gameboy !! I miss those days

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Canal Com Nome Retardado

July 5, 2020

Nice nostalgic game

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Fire Mario

July 5, 2020

Aero is so ugly in this comics cutscene

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Qua TI

July 5, 2020

Next Wolverine adamatium rage snes longplays

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Jackie

July 5, 2020

That's a fun game!

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Armando Duarte

July 5, 2020

Nunca conheci esse jogo pro GBA!!!

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