A Game Boy version was developed by the original developers, Xanth Software F/X, and published in 1991 by Bulletproof Software, now Blue Planet Software, under the title Faceball 2000. James Yee, owner of Xanth, had a vision to port the 520ST application to the Game Boy. With support from Michael Park, graphics rendering techniques and communication protocol knowledge was passed on to Robert Champagne. George Miller was hired to re-write the AI-based drone logic, giving each drone a unique personality trait. It is notable for being the only Game Boy game to support 16 simultaneous players. It used a special hardware device and cables created by the game programmer, Robert Champagne. A SNES version, also programmed by Robert Champagne, was released the following year, supporting two players in split-screen mode. The SNES version substituted completely different graphics and levels from the earlier GameBoy version. A Game Gear version, which is a colorised version of the monochrome Game Boy edition, programmed by Darren Stone, was released to the Japanese market, supporting two handhelds connected by a cable. A demo version, simply titled “Faceball” was also available in Japan on a CD disc for the PC Engine. A Virtual Boy version, simply titled “Faceball” was under development, until Nintendo decided to quit manufacturing the Virtual Boy. A variety of in-game music for the SNES version of Faceball 2000 was composed by George “The Fat Man” Sanger. A multiplayer networked IBM PC version of the game was prototyped, but never released.
A version called Faceball 3000, written in Shockwave, was also available.

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25 Comments

Mnoks Korner

July 4, 2020

the game was so insanely laggy, no matter how good the game system was.

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Mnoks Korner

July 4, 2020

I loved playing this game. It was my favorite, besides mario and kirby snes games

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Moon Sarito

July 4, 2020

Way better frame-rate than the Game Boy version, but this music…

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Unknown Unknown

July 4, 2020

James and Mike mondays

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Sparkle pup Man

July 4, 2020

Everyone looks like a Pac-Man/roblox character reject

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Journey awaits

July 4, 2020

Was the first one to do the doom face thing

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Ian Herrick

July 4, 2020

OOF!

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Slayermetallica69

July 4, 2020

AVGN should review this

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Okami Jubei

July 4, 2020

That's what happens when you just left the levels too soon without trying to find some power ups.

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spiv

July 4, 2020

this is giving me ptsd from my childhood

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Tront

July 4, 2020

The Gameboy version was way better

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Vince le Survivant

July 4, 2020

I tested this game too ^^

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choralone

July 4, 2020

The music in this game is just aggressively awful. I'm sure the game is fun, though.

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Jake Deschamps

July 4, 2020

I have the gameboy version of this. This version looks much easier.

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Mohammad M

July 4, 2020

Everyone looks like robloxians

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TDRR

July 4, 2020

Seriously, this is like Unreal Tournament 99, for the SNES, maybe because its like you just walk around killing bots until you get enough frags (Or tags here) to win, it also needed kind of a CTF mode.

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juniperpansy

July 4, 2020

This game was so badass. F U happy faces get outta my F'n maze!!!

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Ashley Hudson

July 4, 2020

Do you use the super scope?

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Ghetto Blaster

July 4, 2020

This game was so fucking weird!  I remember seeing this at the Boston Museum Of Science in like 5th grade back in 1994, and they had a bunch of them networked together somehow. I think I was like 10 years old and my mind was completely blown. We weren't poverty but we were just barely surviving, and seeing this on a field trip made me totally lose it.

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netsurferx1

July 4, 2020

A way underrated game!

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big boy

July 4, 2020

He copied and pasted the description from Wikipedia. XD

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D34DLY T0X1C

July 4, 2020

I use to play this with my brother split-screen… Memories 🙂

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Carolyn S.

July 4, 2020

This game was SO MUCH FUN

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RowdyRichYT

July 4, 2020

I use to play this game all the time. I use to know a cheat code that took you to different levels and areas.

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leenelr

July 4, 2020

this game needed strafing so bad

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