A full playthrough of Cheesy on the original PlayStation. If you’re looking for a particular section I’ve broken this game up into manageable chunks here

This is a PS1 exclusive platformer that was released in 1996 in EU and Japan only, fairly early in the PlayStation’s life. It was developed by a company called CTA (that have only ever made three games) and was published by Ocean. You play as a mouse who has to escape a mad scientist’s castle by finding the ingredients to a teleport spell, each boss in the game has one ingredient.

At the time of writing GameFaqs classifies this as a 3D platformer, which it obviously isn’t. It’s 2D maybe 2.5D at best, there are some on-rails 3D sections but those aren’t platforming, it has some overhead sections too.

It’s a flawed game, the controls aren’t great, the platforming is floaty and the 3D parts especially require a lot of memorisation and feel like cheap ways to extend the game length. I ended up having to rely on notes to help me remember certain patterns. There is also quite a lot of repetition and recycling despite the mix up of gameplay styles. The password system is a pain too, not because of the passwords themselves but the way you put them in, it’s just way too sensitive so you keep overshooting the letter you’re trying to select.

That said I found this an interesting game from a PlayStation fan’s perspective. It’s got that hard to describe dark grainy atmosphere you get in a lot of PlayStation games, you’ll know what I mean when you see it. The soundtrack is pretty good in places too and parts of the game are tough. I did die a lot in this run and had to use some continues but I’ve edited the deaths out for a less painful, more succinct viewing experience, splicing the successful parts together at checkpoints. You get continues by collecting the cheese pick ups, one for every hundred. They suck because you have to start right back at the hub world but they’re better than dealing with the password system.

You can return to the hub world in some stages and you can grind for lives and hearts in the opening level, up to a maximum of 9 lives and 10 hearts. It’s easy once you have the gun and only takes a few minutes so that’s what I did (off camera) and why I normally have 9 lives at the start of a section. I needed them as you’ll see.

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19 Comments

Soi Boi

June 24, 2020

Why do the enemies just stay there instead of disappearing after they die?

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Bruno Campestrini

June 24, 2020

Ratatoing the game

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Raul Peloso

June 24, 2020

if I had given
better controls,
best graphics
and until a better end,
among other things,
Cheesy could have been a decent game.
it's me or the art of the box was made by Aardman Animations,
(what the Wallace and Gromit animations did)
Especially cheesy that is different than in the game.

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aussie battler

June 24, 2020

This was my childhood

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Kemika Miku

June 24, 2020

First British indie PS1 game ever made

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Al Sharples

June 24, 2020

I remember getting to Dr Chem (final boss) with only one heart left and no lives… Took what seemed like forever but managed to defeat him

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Clint Thompson

June 24, 2020

You can definitely tell it started out as an Atari Jaguar game…

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Michael Luiz

June 24, 2020

Demorei mas encontrei, jogo da minha infância. Saudades <3

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GhostFace

June 24, 2020

I don't know why, but i love this game

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Laura B

June 24, 2020

The music for some of the levels is actually really cool! The rest of the game… meh.

Caddicarus reviewed this and I had to see this game in action, thanks for playing it!

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sam peck

June 24, 2020

this game is an abomination

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Mediawatcher

June 24, 2020

Boss parts?

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My legs hurt

June 24, 2020

No joke, one of the worst games I've ever played. Ugly graphics, horrendus gameplay, and some of the most boring level design I've seen

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The Archaeologist Of The Lost Music

June 24, 2020

I think that the hardest level is the second one of rail cavern.

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Студия КвС

June 24, 2020

Love this game. I know, I know, it's not flawless, but Cheesy is one badass mouse! Also, music is outstanding for PSX game, design of locations and enemies is dark and grotesque. If only controls were little bit better…

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Al Sharples

June 24, 2020

The music is great but the rest of the game.. Love how you shoot constantly through the slime boss… That takes me back to my childhood!!

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Soko

June 24, 2020

fun fact: cheesy's model got slightly modified in the japanese release; his eyes were made wider open

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Soko

June 24, 2020

thanks for making this. the only other playthroughs available are LPs by non-english speakers

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BeeboBean

June 24, 2020

I feel so sorry

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